'''OpenGL extension NV.sample_mask_override_coverage

This module customises the behaviour of the 
OpenGL.raw.GL.NV.sample_mask_override_coverage to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension allows the fragment shader to control whether the
	gl_SampleMask output can enable samples that were not covered by the
	original primitive, or that failed the early depth/stencil tests.
	This can be enabled by redeclaring the gl_SampleMask output with the
	"override_coverage" layout qualifier:
	
	    layout(override_coverage) out int gl_SampleMask[];

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.NV.sample_mask_override_coverage import *
from OpenGL.raw.GL.NV.sample_mask_override_coverage import _EXTENSION_NAME

def glInitSampleMaskOverrideCoverageNV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


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