#include <math.h>#include <iostream.h>#include "CV3D.h"#include "CP4D.h"Go to the source code of this file.
Classes | |
| class | CP3D |
Functions | |
| ostream & | operator<< (ostream &s, const CP3D &pnt) |
| istream & | operator>> (istream &s, CP3D &pnt) |
| ostream& operator<< | ( | ostream & | s, | |
| const CP3D & | pnt | |||
| ) | [inline] |
Same as above. But more useful for streams.
| istream& operator>> | ( | istream & | s, | |
| CP3D & | pnt | |||
| ) | [inline] |
Reads a point from the given stream.
1.4.7